It was 1927 when Warner Bros. released the first live action film, "The Jazz Singer" and introduced audiences to sound in the form of "talking pictures". And in the Summer of 1928, Walt Disney's "Steamboat Willie" was the first to introduced audiences to lip sync sound, sound effects and music in an animated cartoon.
For this post, i would like to take you step by step through the process and give you some tips along the way.
Here's a Lip Sync Chart of the Mouth positions and what sounds each mouth can make.
This character's closed mouth would be an "A" mouth, which would be a closed smile with lips, no teeth. In this scene, the character never used an "A" mouth, since she was always smiling with her teeth. Below you can see her mouth positions.
Before you begin reading your sound track, you need to determine your character's mouth positions will work. This would be a model sheet showing the various mouth positions.
Before you start animating a character, you need to create a series of modelsheets showing the character in various positions, etc. Check this previous post all about modelsheets.
Using the mouth positions modelsheet will help you determine what mouth to animate once you have filled out your X sheet. The mouth positions should have both happy, sad or angry mouths. These modelsheets make sure everyone is drawing the character's mouth expression in the same way.
I have given a few demos about how to "read" or breakdown a sound track and its like watching someone knit a sweater. By the time I finish showing the process, I ask if there are any questions and no one does. I feel like this something the students need to do on their own, make mistakes and learn from them.
Here's a way to set up a lip sync scene where you are placing the mouth positions on top of the rest of the character's head.
Using the mouth positions modelsheet will help you determine what mouth to animate once you have filled out your X sheet. The mouth positions should have both happy, sad or angry mouths. These modelsheets make sure everyone is drawing the character's mouth expression in the same way.
I have given a few demos about how to "read" or breakdown a sound track and its like watching someone knit a sweater. By the time I finish showing the process, I ask if there are any questions and no one does. I feel like this something the students need to do on their own, make mistakes and learn from them.
Here's a way to set up a lip sync scene where you are placing the mouth positions on top of the rest of the character's head.

























