Friday, July 28, 2017
Monday, July 24, 2017
Post Production for Animation
Animatic Workflow, Visual Development and Production Schedule
An Animatic is a rough animated blueprint of your final film and is created from your final storyboard. This Animatic can have temp or final dialogue and music. Sound effect elements can be added later.
Animatic Workflow and Visual Development
These two elements of production should be happening at the same time, one is creating the story and the other shows how key scenes will look in the final film before the animation process takes place.
1) Lock Picture: Once you have a "locked" Animatic, this is the point beyond which the edit cannot change. It’s necessary to lock picture so while you are replacing rough animation with final scenes, a sound designer and composer can score directly to the picture at the same time. If you change the timing too much or add extra scenes later, you must notify your sound designer or composer of these changes right away before they do too much sound work.
2) Scene Breakdown Chart: You need to go through your final Animatic, count all the scenes and make a Scene Breakdown chart. This should be a sheet or two with a column of Scene #s on the left hand size and a row showing each week at the top. You can come up with a color code to show the different phases of production on each scene. This will make it easier to keep track of where you are in the production.
3) File Naming Conventions: If you are using a program like Maya or Harmony, you need to name your files to keep them easy to organize in the computer. You must do this with Maya, since it sometimes can get confused if the files are labelled incorrectly.
Take the first 2 or 3 letters of your project's title followed by an Underscore.
Example: If your project is called " An Epic Film", then your
Production code would be AEF_
And Scene 01 would look like this: AEF_SC01_001, the last 3 digits would be your version number. So you would be able to make 999 different versions of Scene 01 if you had to, but hopefully not.
4) Scene Breakdown:
If you plan to use Toon Boom Harmony to complete your project, you will need to convert each scene from your animatic into a separate Quicktime file. These Quicktime Animatic Scenes should all be on one folder called Animatics_Scenes.
5) Importing Quicktime files into Harmony:
You can importing these scenes into either Harmony, After Effects or Premiere. With Harmony, you can import an Animatic Scene as a movie into the timeline. Harmony will import the visual frames and sound file onto different layers, which can be moved on the timeline.
Before importing an Animatic Scene, you need to move the red line on the timeline on frame 60, the default setting. The red line can move back and forth on the timeline, moving it to the right allows you to add more frames to your timeline. If you don't do this first, you incoming sound file will be cut off at frame 60.
After importing sound and animatic frames, you can pull the red line back to determine the end of the scene. You can add another drawing layer to make your clean up drawings from the animatic frames. Save the new Harmony Scene file as AEF_SC01_001 in a folder where you will keep all of your Harmony scenes.
Each Scene = a separate Harmony file
Once you have all your Harmony Scene files labelled and a Scene breakdown sheet filled out, you may now begin animating each scene. When scenes are completed, you can import them as quicktimes or as a TGA sequence into other programs like After Effects or Premiere.
Since writing this, I recently worked at a studio where they imported their Storyboard Pro timeline as one long scene into a single Harmony file. This was an imported animatic where they add their puppet rigs onto each scene.
This is a risky way to work since if anything happens to this file, all the animation will be lost. At least with the scene by scene method, there are more scene files to keep track of, but less risk of losing the work.
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