I'm happy to say that this is not the case with Keith Osborn's book, "Cartoon Character Animation with Maya," from Bloomsbury Publishing. It's well written and includes color photos from current animated features, which Osborn uses to explain different concepts from planning shots to designing readable poses.
This informative book is for animators who have some Maya experience and want to take it to the next level. I definitely could have used this book when I was first working in Maya. The author is an animator and animation instructor who begins with 2D concepts like the 12 principles of animation and then applies them to 3D animation. From planning to posing to polish, you'll learn how to break down breakdowns, take the terror out of tangent types and even overcome the oft-feared graph editor.
Every step of the process is covered including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. A lot of classic cartoon techniques have been incorporated for you to add to your own creations.
The book contains many interviews full of insight and animation advice from animators such as Ken Duncan, T. Dan Hofstedt, Matt Williames, Pepe Sanchez, Ricardo Jost Resende and Jason Figliozzi.
Osborn also includes several bonuses:
- Video tutorials for several chapters
- Several useful Maya scripts
- "Mr. Buttons," a free character rig
- And a finished film, "Blind_Date," that features Mr. Buttons.
08 October 2015, Paperback
Learn something new? Show your support by clicking on the ads to let us know you like animateducated. Leave a comment and say hi! (danke Deutschland!)