In order to do lip sync and reading your dialogue by breaking down each word into frames, you need to get a good sound recording first.
The most common problem with recording dialogue is how its recorded in the first place. If you don't have a recording studio handy, need to find a very quiet room, preferably a small closet with lots of clothes in it. The clothing will help with sound proofing.
Next you have to have a microphone which will allow you to see the sound levels. You need to make sure you are not talking to loud into your microphone, otherwise your sound will be distorted. Here's what that distortion looks like.
The sound peaks going off the chart, which will cause a buzz in your speakers. You can test your recording by turning up your speaker full blast, if your sound is buzzing out its because your sound is peaking. Do a few recording tests to get a good recording without distortion.
On the other hand, if your dialogue recording is too low, there are ways to amplify or boost the recording louder without distorting it. I use a free software called Audacity which has lots of controls to help adjust your sound and build soundtracks.
If you are interested in Sound Effects, check this post called "Sound Advice".
Getting the sound first always begins the process of making an animated project. Below is a "behind the scenes" look at our recording session.
Actors Andrew Jones and Rick Almada recorded their lines of dialogue while standing in front of a microphone in a very small soundproof room. This cramped environment allows for the best recording without any distracting background noises.
Both Andrew and Rick are professional actors and worked on their performances while the director worked on getting the best performance recorded.
The most common problem with recording dialogue is how its recorded in the first place. If you don't have a recording studio handy, need to find a very quiet room, preferably a small closet with lots of clothes in it. The clothing will help with sound proofing.
Next you have to have a microphone which will allow you to see the sound levels. You need to make sure you are not talking to loud into your microphone, otherwise your sound will be distorted. Here's what that distortion looks like.
The sound peaks going off the chart, which will cause a buzz in your speakers. You can test your recording by turning up your speaker full blast, if your sound is buzzing out its because your sound is peaking. Do a few recording tests to get a good recording without distortion.
On the other hand, if your dialogue recording is too low, there are ways to amplify or boost the recording louder without distorting it. I use a free software called Audacity which has lots of controls to help adjust your sound and build soundtracks.
If you are interested in Sound Effects, check this post called "Sound Advice".
Getting the sound first always begins the process of making an animated project. Below is a "behind the scenes" look at our recording session.
Actors Andrew Jones and Rick Almada recorded their lines of dialogue while standing in front of a microphone in a very small soundproof room. This cramped environment allows for the best recording without any distracting background noises.
Both Andrew and Rick are professional actors and worked on their performances while the director worked on getting the best performance recorded.