Wednesday, August 31, 2016

Inbetweening Tests

Inbetweening is a skill that takes time to learn in traditional 2D animation. That's one thing the computer can do in 3D, but the animator must constantly adjust their curves in the graph editor. Keeping the character on model is another skill, that's why Key poses are so important. Each one should have the character looking the same porportions throughout the scene. There is no formula for this, only skill at drawing the character in any pose.

And so, here are a collection of different inbetweening tests that you can download and use the register marks to line up the drawings onto animation paper. Note the timing charts to do the in-between drawings.


These are 4 Key Poses of Skippy from Animaniacs doing a "Take". The first is a starting pose.

 Skippy Anticipates down

and pops up to an Extreme Take

and then settles down into final pose

Note: This Key drawings requires you to create a Clean up drawing of the head with no Eyes. A separate series of drawings can be created for a blink; Open eyes as E1, Half lids E2 and Closed lids E3.

From John from Peter Pan, used at CalArts. 

Draw the Passing Position.


Try inbetweening Merlin stepping in


Here's a big guy lifting something heavy.
A5 is the anticipation.
Then the lift up.
A11 is the settle.
This was from one of the first animation job where I was an assistant animator and got to inbetween and cleanup this Disney character called Figment. I learned a lot about inbetweening from my mentor Jon McClenahan, who animated this character for a Disney educational series before opening his own animation studio called "StarToons".
  Here was my solution to a body turn at the time during dialog.

Bugs Animation Keys

Here are a series of Keys with the Animator's chart on the side for the inbetween drawings. Use the black peg holes to line up your drawings and tape them onto animation bond. Clean up the Keys and then inbetween the rest.














Keep checking back, I will be adding more tests soon!


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